What is the Akayuki katana?
The core weapon on Place 137434708718714. Draw it, slash with a mouse swipe, Forge every 5 levels through 50. Skins and a Muramasa recap sit on this page. Not Guardian Tales.
This Akayuki katana page is the blade path for Roblox Place 137434708718714 — AKAYUKI: Steel Blossoms Red by spidermanguy999. Core weapon is the katana. Draw with E or Z — open Controls, do not guess. Forge every 5 levels through 50. Community recaps name the end Muramasa. Code skins: DISCOMEMBA (Discombobulate) and SHOGUNATE (Communiblade). Not Guardian Tales. Verified November 13, 2026 · Play on Roblox.
There is no reliable official render sheet and no full named catalog. This page is text tables only — starter, Muramasa recap, and two code skins. Empty rows stay TBA. Customization sits on the SWORD tab in Character (wiki).
| Fact | Detail |
|---|---|
| Place | 137434708718714 |
| Listing | AKAYUKI: Steel Blossoms Red |
| Core weapon | Katana |
| Draw | E or Z — open Controls (conflict) |
| Slash | Hold LMB, swipe right — mouse, not a trackpad |
| Forge | Every 5 levels through 50 |
| Cap | Max level 50 |
| End name | Muramasa — community recap, confirm HUD |
| Skins | DISCOMEMBA → Discombobulate · SHOGUNATE → Communiblade |
| Customize | Character → SWORD tab — wiki |
| Passives / walk speed | Some blades — recap Unverified |
| Catalog | No full named list — TBA besides starter, Muramasa recap, two skins |
| Renders | None reliable — text tables only |
The core weapon on Place 137434708718714 is the katana. Listing copy is skill katana PvP in a snowy valley. You do not pick a gun, a spear, or a Guardian Tales kit. Searchers type akayuki katana expecting a named roster with portraits. What you actually get is one blade you draw, slash, and Forge every 5 levels through 50, plus two code skins and a community end-name.
Customization recaps put a SWORD tab on Character. That is where skins and blade look live, not a second weapon class. Family names roll on the same Character menu with Rename Spins — different spend, different table, see family names. This page stays on steel.
| Piece | What it is | Where it lives |
|---|---|---|
| Starter katana | Default steel | Drawn after Controls |
| Forge path | Upgrade every 5 levels through 50 | Forge |
| Muramasa | Community end-name | Confirm on the live HUD |
| Discombobulate | Code skin | DISCOMEMBA |
| Communiblade | Code skin | SHOGUNATE |
| SWORD tab | Character cosmetics | Wiki recap |
| Named catalog | Not published | TBA — do not invent rows |
There is no reliable official katana render sheet this wiki will hotlink. Rows below stay text. If a later capture finds a clean HUD of a skin, it can sit in the capture plan — it is not a reason to invent ten more names.
Before cosmetics, the blade has to come out. The next section is the draw conflict and the slash that actually kills.
Public recaps disagree on the draw key. One wiki / dojo path says E equips. One recap says Z draws. This page will not pick a fake canonical. Open Controls and use the bind printed there. If the blade is still sheathed after you press the key you copied from a blog, you copied the wrong HUD. Full first-hour binds sit on the beginner guide.
Slash is hold left mouse and swipe right. Close-range recaps add mouse left, then swipe right so the blade crosses the body. A trackpad flick often misses. Q locks on. F kick and Shift dash are combat recaps — confirm those on Controls too. A sheathed katana in PvP is a free stock, not a stance.
| Control | What recaps / HUD show | What you should do |
|---|---|---|
| E vs Z | E equip in wiki/dojo notes; Z draw in one recap | Open Controls — do not guess |
| Hold LMB, swipe right | Slash | Mouse, not a trackpad |
| Close-range slash | Mouse left, then swipe right | Dojo drill |
| Q | Lock-on | Confirm on Controls |
| F / Shift | Kick / dash | Confirm on Controls |
| SWORD tab | Character cosmetics | Skins, not the draw key |
Getting the blade out does not upgrade it. The listing loop is still every 5 levels through 50. Cosmetics on SWORD do not replace that node. If the swipe feels dead, raise Mouse Sensitivity in Settings, then leave the slider alone until the cut is consistent.
Once the starter actually comes out, the next spend is the Forge station — not a skin chase.
Forge first at level 5, then every 5 levels through 50. That is the listing loop. Max level is 50. Recaps talk through new blades on that cadence — keep the station in the session, not as a later cosmetic errand. Bank Currency from codes so the first cut is not a walk to an empty prompt. AKAYUKI is the 5,000 Currency dump this wiki stamps for that.
A public recap shows an upgraded sword after the station work, then walks that blade into the arena. Treat that as the loop, not as a named tier list. Node-by-node costs stay on Forge when that page thickens. This akayuki katana page only needs the schedule: 5 / 10 / 15 / … / 50.
| Level | Do this | Skip this |
|---|---|---|
| Before 5 | Redeem Currency codes, finish the dojo | SWORD cosmetics first |
| 5 | First Forge cut | A 1v1 on the unforged starter |
| 10 / 15 / … / 45 | Hit each 5-level node | Assuming the cap is 100 |
| 50 | Last listing node | Inventing a post-50 blade |
| Any node | Confirm the HUD name after the cut | Calling it Muramasa before the menu does |
DISCOMEMBA and SHOGUNATE change look. They do not tick a Forge node. If Currency is short, paste AKAYUKI before a skin string. If Currency is already banked, you can wear a skin and still owe the level-5 cut.
Community recaps then drop a single end-name. The next section is whether Muramasa is a menu label or a nickname.
Community recaps name the Forge end Muramasa. This wiki keeps that as a recap end-name, not as a verified menu string, until you see it on the live HUD at the last node. Do not treat a blog heading as a drop table. Do not import Guardian Tales Murasame — different IP, different blade, different game.
If the station at level 50 prints another word, use that word. If it prints Muramasa, this page will still call it a recap that matched. Empty is correct until the HUD agrees. There is no public named ladder of ten katanas between starter and that end.
| Name | What we can stamp | What we will not stamp |
|---|---|---|
| Starter katana | Default blade you draw | A unique official title this wiki invented |
| Forge nodes 5–50 | Listing cadence | Per-node blade names |
| Muramasa | Community end-name | Official menu label until HUD matches |
| Murasame | Guardian Tales | Not this Place |
You still walk every 5-level node. Calling the last cut Muramasa early does not skip 10 / 15 / 20. If a friend says they “have Muramasa” at level 12, they have a nickname, not the listing cap.
Two strings actually change how the blade looks today. The next section is those code skins.
Matched by build plan, shared topics, and guide progression — not random related links.
Two Active recap codes grant katana skins: DISCOMEMBA → Discombobulate, SHOGUNATE → Communiblade. Paste them in the experience Codes field — main-menu Codes or M → Codes — not roblox.com/redeem. Copy the cell from the codes table. Case-sensitive. Once per account. Pocket Tactics omitted SHOGUNATE on one 11–12 list; this wiki still marks it Active with the other recaps.
Wear the skin on Character → SWORD (wiki). It does not replace Forge. It does not grant a listed passive. If you only wanted Currency, skip these two cells. If you want the look, paste them after AKAYUKITHANKYOU / AKAYUKI so a skin string does not stall the stash.
| Code | Skin name | Status | Caution |
|---|---|---|---|
DISCOMEMBA | Discombobulate | Active recap | Skin, not a Currency dump · does not skip Forge |
SHOGUNATE | Communiblade | Active recap | Pocket Tactics omitted it on one list — still paste |
AKAYUKI | — | Active recap | 5,000 Currency for Forge, not a skin |
THANKYOU1K | — | Unverified | Conflict row — not a skin |
This wiki does not stamp a screenshot of either skin until a Place-tied frame exists. If capture cannot find one, the row stays text. Do not hotlink a random catalog render. Do not invent a third skin from an overlay.
Recaps also claim some blades add passives and walk speed. That is the next claim to keep Unverified, not to turn into a stat sheet.
A recap says different blades can provide additional passives and better walk speed, so upgrading is not only appearance. Unverified here. No official per-blade passive table is on this wiki. Do not copy numbers from another samurai game into these rows.
What you can do: Forge on schedule, then read the HUD after the cut. If a passive line appears, that is your account’s stamp for that node — not a site-wide sheet. Walk speed you feel in the valley is not a published percent. PvP still wants lock, dash, and aim more than a hoped-for speed line.
Empty cells are correct. A later Forge page can add a node table if the HUD prints names. This katana page will not invent ten passives to look complete.
The last section is the catalog you actually get: four real rows and TBA for the rest.
There is no full named akayuki katana catalog on this wiki. The table below is the honest set: starter, Muramasa recap, two code skins. Everything else is TBA. No entity cells — no reliable official renders.
| Blade | How you get it | Note |
|---|---|---|
| Starter katana | Default on Place 137434708718714 | Draw with E or Z — open Controls |
| Forge path (unnamed nodes) | Every 5 levels through 50 | Listing cadence · per-node names TBA |
| Muramasa | Community end-name at the Forge cap | Confirm HUD · not Murasame |
| Discombobulate | Code DISCOMEMBA | Skin · Active recap |
| Communiblade | Code SHOGUNATE | Skin · Active recap · Pocket Tactics omitted once |
| (further named blades) | TBA | Do not invent a pokedex |
If Discord later names a blade with a pasteable unlock, it can earn a row. Until then, extra names are fan lists. Stay on Place 137434708718714. The next hop is the Forge page for the station itself, then the codes table if the skin cells are still unspent.
Next: hit the station on Forge, then paste leftover skin strings on codes. Take the upgraded blade into PvP.
The core weapon on Place 137434708718714. Draw it, slash with a mouse swipe, Forge every 5 levels through 50. Skins and a Muramasa recap sit on this page. Not Guardian Tales.
E in wiki/dojo notes, Z in one recap. Open Controls and use the bind on your HUD. Slash is hold LMB and swipe right.
First cut at level 5, then every 5 levels through 50. Max level is 50. Bank Currency from codes first.
Community recaps use Muramasa as the Forge end-name. Confirm the live HUD. Do not import Guardian Tales Murasame.
DISCOMEMBA grants Discombobulate. SHOGUNATE grants Communiblade. Paste on Codes or M → Codes. Path: how to redeem. Character → SWORD (wiki).
A recap says some blades add passives and walk speed. Unverified. No per-blade stat sheet on this wiki.
Not here. Starter, Muramasa recap, Discombobulate, and Communiblade only. Further names TBA. No portraits.
Do not pick a fake canonical. Open Controls. The beginner guide says the same.
No. This wiki only covers Roblox Place 137434708718714 (AKAYUKI: Steel Blossoms Red). Do not import Murasame or Feiyan.
November 13, 2026
Matched by build plan, shared topics, and guide progression — not random related links.